The Endless Forest Wiki

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In ancient times, suffered from a series of dreadful cataclysms which almost destroyed it. The world recovered but is now showing signs of aftershocks, hinting at another oncoming cataclysm.

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These aftershocks are manifested in the form of radical seasonal changes, the entire planet shifting suddenly from Summer to Winter, with the Winters - also referred to as the Dark Season - becoming progressively longer, harsher, and more frequent as the years go. It is this change and impending doom that drives the main questlines for most of the Major Factions, with the goal being to find a way to survive inevitable unending winter, one way or another. Contents.Summer Summer can be thought as the 'default' state of Auriga, with every game starting in summer. During summer, things function as they normally would, with many city improvements - especially early ones focusing on the production of Food and Dust - only functioning during summer. Summers will always be functionally the same no matter how long the game goes on, but they do tend to become shorter as the game progresses.Dust Eclipses Introduced in the Expansion, Dust Eclipses are an event that happens only during summer and occur somewhat randomly, with only the knowing when the next eclipse is due or when the current one ends, thanks to their 'Stargazers'. The length and frequency of Dust Eclipses can be somewhat adjusted during the game's setup, but are always semi-random in both these traits. After a Dust Eclipse ends, there will always be at least one turn of summer before Winter begins.The turn before a Dust Eclipse starts, the lighting will change to give the world a dusk-like appearance, and when the Dust Eclipse fully begins the world will appear as though it is night, with a phenomenon resembling the aurora borealis appearing above the world.

However, aside from the visual changes, a number of beneficial effects will come into effect for the duration of the eclipse that are meant to promote exploration and active plays rather than the more defensive strategy Winter tends to promote.Faction Dust Eclipse Effects During a Dust Eclipse, every major faction gains a unique benefit that plays to their strengths. This effect is tied to the faction's affinity, so a custom faction built off of the will always share the same Dust Eclipse effect as the Wild Walkers. The benefits each faction gains are as follows:.: The Sharing ability is active on all regions of the map instead of only regions adjacent to those the Wild Walkers control, and movement through forest tiles only costs 0.5 instead of 2.: Broken Lords units and heroes gain the ability 'Soul Burn'.

This ability is activated at no cost and lasts for one turn, but cannot be deactivated if selected. When Soul Burn is active, the affected unit will receive a 30% boost to Attack, but lose 10% of their max Life at the end of each turn in combat.

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This ability can only be activated by Broken Lords units and heroes controlled by a Broken Lords empire.: As long as a Holy Resource has been chose, units can teleport from city tiles to heroes controlled by the Vaulters anywhere in the world. Note, however, that any teleported units effectively merge into the hero's army, meaning that other heroes cannot teleport this way, and the targeted hero must have enough room in its army to accept the units that wish to teleport.: Whenever a is used, it will also create a unit in the city it was used on.: Units with the Ardent Fire will receive a bonus to Damage based on missing Life as well as the normal bonus to Attack during a Dust Eclipse.