Ragnarok Online Stat Calculator

суббота 09 маяadmin
Ragnarok Online Stat Calculator Rating: 6,4/10 5517 reviews

Contents.Primary StatsStats are the six fundamental character statistics that make (or break) a character. Stats start out with a base value of 1 and can be raised as far as 99 (up to 80 on classes). Third job characters can increase stats up to 130 (up to 117 on classes).

Balance patches and other changes by the developer, as well as the addition of DLC, may impact your build so make sure to revise in-game stats. Ragnarok Mobile Stat Calculator. Warning: This is an early version and some formulas might cause incorrect results in some cases. Please report any possible bugs! We will continue developing this calculator to improve it!

Base stats are increased by spending stat points, higher stats costing more to raise (particularly for base stats beyond 100). Stat points are gained with increases, the amount increasing with higher levels.STRStrength: This stat affects the 'melee' physical power of the character, allowing it to deal damage even if no are equipped if a sufficient amount of STR is invested. The STR value is also multiplied to the value for even more damage increase.When using 'melee-type' weapons such as, or when, every point of STR provides:.

+1. +0.5% (only on Base Weapon ATK, and this bonus is pseudo-elemental)When using 'ranged-type' weapons such as, and, every 5 points of STR provide:. +1Every point of STR provides:.

+30. Decreases duration by 0.04s.STR specific:. (base stat only)AGIAgility: This stat affects the speed of the character in many aspects, allowing it to attack faster and dodge attacks more often.Every point of AGI provides:.

Water splash game on facebook. +1. Increases. Resistance vs. The following:.: -1% chance from being inflicted.: -1% chance from being inflictedEvery 5 points of AGI provide:.

+1The actual calculation depends on AGI, DEX, and, the type of equipped weapon, and current. It can take between 1 and 20 AGI to increase by 1. More details can be found in the entry for discussion.AGI specific:.

Does not affect or but does shorten 'animation delay' between casts. Does not affectVITVitality: This stat affects the endurance, and restorative power of the character, allowing it to last longer against monsters and to regain more life with healing items.Every point of VIT provides:. +1%. effectiveness +2% (HP). Resistance vs.

Effects of INT and DEX on the Cast Time for a normal spellIntelligence: This stat affects the mental power of the character, allowing to deal magic damage even if no are equipped if a sufficient amount of INT is invested.Every point of INT provides:. +1.5. +1%. effectiveness +1% (SP). Decreases (at half the effectiveness of DEX).: success rate +0.05% (half the benefits of DEX and LUK). Resistance vs.

The following: ( verify for renewal).: -1% chance from being inflicted, -1/15 second duration.: -1% chance from being inflicted.: -2/3% chance from being inflictedEvery 2 points of INT provide:. +1. rate +1 (only if INT past 120)Every 6 points of INT provide:. rate +1When INT reaches 120 or higher:.

rate +4 (going from 119 to 120 INT gives +5 regeneration)Every 100 of provides 1 more SP regenerated during natural.INT specific:.DEX. This article or section needs to be updated.Dexterity: This stat affects the accuracy of the character in many aspects, allowing it to land hits easier, among other things. It is also the primary stat for 'ranged' physical power, and the primary stat for decreasing cast time.When using 'ranged-type' weapons such as, and, every point of DEX provides:. +1. +0.5% (only on Base Weapon ATK, and this bonus is pseudo-elemental)When using 'melee-type' weapons such as, or when, every 5 points of DEX provide:. +1Every point of DEX provides:.

+1. Decreases. Increases.: success rate +0.1%.: success rate +0.2%.: success rate +0.1%.: success rate +0.1%. success rate +0.2%Every 5 points of DEX provide:. +1.

+1DEX specific:.LUK. This article or section needs to be updated.Luck: This stat affects the fortune of the character in some aspects, allowing it to deal Critical hits more often, luckily dodging enemy attacks more often, among several other small bonuses.Every point of LUK provides:. Critical Hit Rate +0.3%.: success rate +0.1%.: success rate +0.1%. success rate +0.1%. Resistance vs. Stat points required to reach base stat Reference:. Raising a stat from X to X + 1 costs Floor(X − 1) ÷ 10 + 2 points.

(for X = 1, 2, 3., 98, 99). Raising a stat from 1 to 99 costs a total of 628 stat points.

Raising a stat from 100 to 130 is possible for 3rd class only and cost more stat points. Raising a stat from X to X + 1 costs 4 × Floor(X − 100) ÷ 5 + 16 points. (for X = 100, 101., 129).

Raising a stat from 99 to 130 costs a total of 787 stat points. Raising a stat from 1 to 120 costs a total of 1079 stat points.

Raising a stat from 1 to 130 costs a total of 1415 stat points.Stat RangeRaise Cost111170871809Stat RangeRaise Cost819151094111256Stat ResetA character's stats can be reset in a few ways:. Rebirthing to prepare for classes (can only be done once, and does not apply to classes that cannot transcend). The Sam Status in (180,115) can reset a character by paying him. Note that the Sam Status NPC is covered by the tree and may only be visible if rotating the camera. The Magical Stone Magical Stone cost is different depending on the character's current level:Level RangeReq.

Amount ofMagical Stone1 40141 70271 90391 1104111 1255126 1406141 1507151 1608161 1709171 17510. An event called Mesmerizer mocpara01 17 35 will reset both stats and skills (only put in the game in certain situations). Sometimes other NPCs are put in that offer the same reset methods. Forget me not song.

Stats Soul Potion can be used to reduce a stats by 1 point, and return it to unallocated stat points.Notes Base Stats vs. Total StatsBase stats mean the stats alone without the bonus part (which is indicated by +X part in the Status Window). Total stats include both base and any bonus stats the character may have.Warning: any investment in primary stats cannot be reversed except through a stat reset.General./.

Place:Sort:Enemy:Max HPBaseExpAGIATKJobExpVITDEF+RaceINTMDEF+ElementDEX100% HitSizeLUK95% DodgeTypePlayer Attack Skills:Player's Hit Ratio%Attack ElementCritical Damage (Critical Rate)Damage BackslashCast TimeMinimum DamageAverage DamageMaximum DamageTime/HitDamage Per SecondMinimum Number of HitsAverage Number of HitsMaximum Number of HitsAverage Battle DurationBase Exp per HitJob Exp per HitEnemy Attack Range:Enemy Attack Skills:Enemy Attack Element:Player's Dodge Ratio%Enemy Attack ElementMinimum Damage ReceivedAverage Damage ReceivedMaximum Damage ReceivedAverage Dmg Received (w/dodge).